BattleType

Type.Battle.Win.

Fresh text every match. Every character scored. Free on the App Store.

Download on the App Store

Choose your type

Three ways to turn typing into combat.

Train alone, duel a human opponent, or race the version of yourself that used to be faster.

1 Player

Build pace in a focused training dojo with eras, categories, lengths, live character score, bonus tracking, and a finish screen that shows exactly what settled the run.

TRAINING DOJO

2 Player Battle

Invite a friend through Game Center, match with whoever is queued, or start an encrypted nearby duel. Setup, countdown, progress, and results stay in sync — then RUN IT BACK against the same opponent.

NETWORK DUEL

Ghost Challenge

Your best runs become replayable opponents. Beat the afterimage, rewrite the record, and unlock ghost badges.

PERSONAL BEST

Prompt types

Every run changes the rhythm under your hands.

Battle Type moves between prose, digit pressure, and custom glyph decoding so speed never settles into autopilot.

Words

WPM

Headlines, quotes, books, poetry, speeches, music, arts, and pop culture across five eras — pulled live and never served twice.

Numbers

123

Pure digit drills for clean numeric control under arcade pressure.

Glyphs

Custom symbol sets scale from easy to expert so decoding becomes its own battle.

Fresh text, every single match

You will never type the same passage twice.

Words battles pull a live passage the moment the match starts, matched to the era and category you chose. Every played passage is fingerprinted, so the archive never repeats itself.

1986-2005 Headlines 1m Standard
Source Wikipedia · CC BY-SA 4.0
Battle Type home screen on iPhone with the Words, Numbers and Glyphs type selector
Pick a type, and the text comes to you

Live, not canned.

Wikipedia backs every category under CC BY-SA 4.0, credited on the loading and results screens — so you always know where the words came from.

Real oratory.

Speeches prefer Wikisource, where US federal transcripts are public domain. You type the actual words that were said, not prose about them.

Always ready.

No signal? Battle Type falls back to its own written passages, so a match is never blocked on the network. Headlines keep their headline voice either way.

WPM battle setup

Build the battle before the first key lands.

Choose the era, source, and pressure. Three decisions lock the rhythm of every Words match.

Round1/3
TypeWords

Select Era

1. Select Era

2. Select Category

Era1946-1965

3. Select Length

TypeWordsEra1946-1965CategoryQuotes

Battle Ready

Configuration complete Ready to Type
TypeWords
Era1946-1965
CategoryQuotes
Length1m Standard
Battle configurationWords · 1946-1965 · Quotes · 1m Standard
Scroll to assemble ↓

Battle setup: Words, 1946-1965, Quotes, Time, 1 minute Standard.

Live battle screen

Every keypress hits the arena in real time.

The match UI turns typing into a readable fight: the clock, your character score, what each bonus category is paying, your rival's progress on the same scale as yours, and the cursor waiting on the next key.

Words · 1946-1965 · Quotes · 1m Standard
P1 · You41%
Rival · Byteblade37%
TIME0:42
CHARACTERS 130
TOTAL BONUS8
PUNC+1 02 CAPS+1 02 NUM+2 02 SYM+2 00
The arena wakes in electric blue as every clean keypress builds momentum.A calm rhythm keeps the signal bright, and the final 30 seconds belong to the player who stays 100% precise under pressure.
ACC 98%ERR 01
Battle Type words battle on iPhone showing a 0:42 clock, 130 characters, total bonus 8, and the punctuation, capitals, numbers and symbols breakdown
Shipping build · Words · 1986-2005 · Headlines

Score you can read.

Characters climb with every correct key, and the bonus panel names each category and what it pays while you type — so you always know what a stretch of text is worth.

Combo bursts.

Milestones at 25, 50 and 100 keys detonate on screen, and the commentary calls out speed surges, error recovery and clean streaks as they happen.

Human pressure.

Both progress meters measure the same thing at the same scale. Online and nearby battles exchange progress, finished state, disconnect windows and winner resolution over a fast channel.

Every character counts

A score that says what you actually did.

Every correct keystroke is exactly one character, whatever it is. The extra reach some characters take is paid separately as bonus — so a dense paragraph of punctuation and capitals is worth more than a wall of plain lowercase, and the score shows it.

Characters0
Total bonus0
Punctuation +1 .,?! ×0
Capitals +1 ABC ×0
Numbers +2 749 ×0
Symbols +2 #%~ ×0
Letters & spaces +0 ae ×0

One key, one character.

No weighting games and no hidden multipliers. What you typed is what you scored, and the battle screen counts it in front of you.

Bonus is named.

Punctuation and capitals pay +1. Numbers and symbols pay +2. The categories are labelled with their values mid-battle, not revealed at the end.

Fair across types.

Generated Numbers and Glyphs boards earn no bonus — every key there is a single tap, so there is no extra reach to pay for.

One ladder decides every match

Characters, then bonus, then errors.

Three rungs settle it, in that order, every time. Whichever side wins a rung lights up — and the same ladder that decides the battle also sets your personal best and picks which run becomes your ghost.

RungYouOpp
CharactersCorrect keystrokes landed 460 422
Total bonusPunctuation, capitals, numbers, symbols +72 +66
ErrorsFewer wins the rung 01 04
Victory Settled on characters · Online · Byteblade
Battle Type results screen on iPhone showing a grade S victory with 460 characters, plus 72 bonus, one error, and the full bonus breakdown
The finish screen reads as the ladder itself
The battle

Head-to-head resolves rung by rung, so you can see the exact figure that beat you — or that you beat.

Your personal best

The same comparison promotes a run to your record. "NEW PERSONAL BEST" means it climbed the ladder, not that it got lucky on the clock.

Your ghost

And the same rule decides which run becomes the ghost you will have to beat next time. One rule everywhere, instead of three different ones.

Progression

Records, badges, and ghosts keep the next run calling.

The profile turns improvement into a visible arcade record: speed thresholds, accuracy awards, category sweeps, human wins, and personal-best ghosts.

Battle people you know

Invites arrive. Rematches are one tap.

Send a Game Center invite from the channel screen or the lobby and it lands — no more invitations disappearing into the void. Or queue up and see how many players are actually out there before you commit.

Battle Type online lobby on iPhone showing two versus fighter cards, three players searching, and the invite a friend button
The lobby tells you what is actually happening
Game Center

Invite a friend.

Send an invite from the channel screen or straight from the lobby, and accept one directly into a match. The handshake is two-sided now — a request that times out withdraws itself instead of stranding whoever tapped accept.

Search

See who is out there.

SEARCH FOR ANYONE runs inside Battle Type instead of taking over the screen, and the lobby reports the live queue depth so you know whether it is worth waiting.

3 players searching
Rematch

Run it back.

RUN IT BACK re-matches the opponent you just faced — online or nearby — over the still-live match, instead of dropping you into the queue with a stranger.

Out now on the App Store

BattleType is live.

A neon typing arena built around speed, precision, rivalry, and records worth chasing. Free, no ads between you and the keyboard — just the fight.

  • FreePrice
  • iPhoneDevice
  • iOS 17+Requires
  • WordCategory
  • 13+Rating
  • 1.1.38Version
Replay the intro